A downloadable Doom WAD

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Jan 29th 2022: V1.1 released with enhanced difficulty and a ton of quality-of-life updates!

Ascent of Titan is a Doom 2 episode written in one month for NaNoWADMo 2020! It was brought together from scraps from various submissions to community projects that never made it, restyled into a classic techbase-styled episode with a modern spin.

The UAC base on Saturn's largest moon has been invaded by hellspawn, and who's sent over there to deal with it? Yes, it's Doomguy again. This time, another demon leader has gathered hell's forces and is threatening to use UAC's technology against them...

If you want to support more projects like this, you can purchase the included 90s-style strategy guide!

WAD by @DavidXNewton

Artwork by Knezha https://www.fiverr.com/knezha

Music by @DavidXNewton @JamesPaddock

Rated 5.0 out of 5 stars
(3 total ratings)
TagsDoom, FPS, mod, nanowadmo, Space, wad
Average sessionAbout a half-hour


Download NowName your own price

Click download now to get access to the following files:

Ascent of Titan v1.1 14 MB
Strategy Guide 45 MB
if you pay $5 USD or more


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(2 edits)

Awesome map, thanks so much for share it with us, i will included on my app: https://hakros.itch.io/hakros-doom-launcher

Thanks! And you're very welcome to include it. What a nice idea, a central app for Doom WADs :)

:-D !

I can't install it, say you need a manager to install it

I'll check how to fix this! In the meantime, downloading it directly from the itch site works - you can run it with GZDoom from zdoom.org

man i was so exited i thought this was an attack on titan game, its okay though, looks cool im gonna play it

The music is good, the art is nice and the level architecture is nothing short of spectacular, but the gameplay feels a bit lacking. I am only three levels in, but already I am getting kind of bored: the first two maps were alright, if not way too easy even on Ultra-Violence (too much ammo, powerful powerups being available too early, not enough enemies or challenging fights) and the third map reminds me of Knee-Deep In ZDoom in the sense that I have some trouble figuring out where to go or how to get to certain areas as a result of the level architecture being too detailed and intricate. 

Setting the difficulty was a difficult choice in itself! I wanted to make it similar to Ultra-Violence in E1 at the start but then ramp it up gradually as it went... so far, opinion seems to be that it's only the last couple of maps that get noticeably challenging.

I'm flattered that anyone says I got anywhere near the nonsensical level of architecture that KDIZD did ;) I've watched a couple of playthrough videos now and have noticed a couple of confusion points that can be smoothed!